#pragma once
#include "..\GameEngine\GameEngine.h"
#include <string>
using std::string;

class CEffectAnimation :
    public TGameObject, public IInteractive
{
    TGDKSprite* spr;
public:
    CEffectAnimation(string name, TGameObject* objTarget);
    virtual ~CEffectAnimation(void);

    virtual void DoAction();

    virtual float GetCurrentSpeed();

    virtual void OnDraw();

    virtual TGDKSprite* GetMainSprite();

};
